Also there is lots of gameplay before Inferno that is completely viable with lots of different builds. If there are golden builds for D3 that everyone must use in Inferno then wouldn't that be the case for T2 too? In T2 you just have to restart your character to build it once it has been discovered. In Torchlight 2 you can respec 3 last skill points, so there is considerably less room for experimentation. "Every character is the same" Well isn't it opposite? It's easy to change and test what works for you or go crazy and experiment.Why is that? Few reasons have been listed but I don't understand those: I see Diablo 3 rune system listed as a negative for it a lot on forums compared to the no respec system in Torchlight 2.
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